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Cybercycle

Cyberpunk scene done exclusively using Adobe Substance 3D pipeline. The project took about 25h, start to finish.

The motorcycle was modeled in Substance Modeler, without external references or kitbashing. I decimated the mesh to 2M polygons (from around 68M) and exported everything in 7 pieces. UV map is UDIM (7x4K tiles) and I made asset's textures using Substance Painter.

The environment was created using the upcoming 3D capture feature in Substance Sampler. I used Canon EOS R5 with cross-polarization filter for photo capturing. The entire environment is assembled out of 3 scans. Each one has about 4M polygons and 2X16K textures.

The scene was assembled, lit and rendered in Substance Stager.